Animal Examples

These normal animals were created with the Helper rules.  They can be used as summoned animals, Animal Friends, or for Shape-shifting: Animal Form.

Animal Example 1: Toothsome the Mountain Lion

Animal Traits (+6)

  • Ability Score Improvement (+1: +1 Strength, Dodge and Move)
  • Bite (+1 Trait) One melee attack with +1 Dice.
  • Claws (+1) +1 dice to a single melee attacks or TWO melee attacks at -1 dice.
  • Fur (+1)  +2 dice to Toughness Vs. Fire, Ice and cold challenges
  • Habitat Camouflage (+1) +2 dice to any Stealth while in its natural habitat.
  • Jumping Legs (+1) Jump distance = Movement rate + Strength score.

Negative Traits (-6)

  • Animal intellect (-1)
  • Lowered Ability Scores: -1 Influence, -1 Self-Control (-2)
  • No Arms / Hands (-1)
  • No Communication (-1)
  • Strong Instincts (-1)

Ability Scores

  • Perception:   2                    Stealth:  2
  • Aim: 2                                  Dodge:  3                            Initiative:  2
  • Strength:  3                         Toughness:  2                    Movement:  3
  • Influence:  1                        Self-control:  1

 

Animal Example 2: Sir Gallant the Ant

Traits (+8)

  • Ability Score Improvement: +1 Aim, Toughness, and Move (+1)
  • Bite (+1 Trait) One melee attack with +1 Dice.
  • Poison (+3) Poison swells eyes (damages Aim instead of giving Stun.)
  • Size – Insect (+3) This animal is insect-sized. This grants it a +1 to your Stealth and Dodge, and a -1 to its Strength and Toughness.  In tactical situations, it may not make a ranged action at any target further away than your Aim in spaces.

Negative Traits (-8)

  • Animal intellect (-1)
  • No Communication (-1)
  • Non-Human Influence (-1)
  • Weak (-1)
  • Slow Arrival (-1)
  • Reduced Ability Score: -2 Initiative (-1)
  • No Arms/Hands (-1)
  • Limited Stun (-1)

Ability Scores

  • Perception:   2                   Stealth:  3
  • Aim: 3                                  Dodge:  3                            Initiative:  0
  • Strength:  1                         Toughness:  2                    Movement:  3
  • Influence:  0                       Self-control:  2                  Max Stun: 2 (3rd stun incapacitates)

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