These normal animals were created with the Helper rules. They can be used as summoned animals, Animal Friends, or for Shape-shifting: Animal Form.
Animal Example 1: Toothsome the Mountain Lion
Animal Traits (+6)
- Ability Score Improvement (+1: +1 Strength, Dodge and Move)
- Bite (+1 Trait) One melee attack with +1 Dice.
- Claws (+1) +1 dice to a single melee attacks or TWO melee attacks at -1 dice.
- Fur (+1) +2 dice to Toughness Vs. Fire, Ice and cold challenges
- Habitat Camouflage (+1) +2 dice to any Stealth while in its natural habitat.
- Jumping Legs (+1) Jump distance = Movement rate + Strength score.
Negative Traits (-6)
- Animal intellect (-1)
- Lowered Ability Scores: -1 Influence, -1 Self-Control (-2)
- No Arms / Hands (-1)
- No Communication (-1)
- Strong Instincts (-1)
Ability Scores
- Perception: 2 Stealth: 2
- Aim: 2 Dodge: 3 Initiative: 2
- Strength: 3 Toughness: 2 Movement: 3
- Influence: 1 Self-control: 1
Animal Example 2: Sir Gallant the Ant
Traits (+8)
- Ability Score Improvement: +1 Aim, Toughness, and Move (+1)
- Bite (+1 Trait) One melee attack with +1 Dice.
- Poison (+3) Poison swells eyes (damages Aim instead of giving Stun.)
- Size – Insect (+3) This animal is insect-sized. This grants it a +1 to your Stealth and Dodge, and a -1 to its Strength and Toughness. In tactical situations, it may not make a ranged action at any target further away than your Aim in spaces.
Negative Traits (-8)
- Animal intellect (-1)
- No Communication (-1)
- Non-Human Influence (-1)
- Weak (-1)
- Slow Arrival (-1)
- Reduced Ability Score: -2 Initiative (-1)
- No Arms/Hands (-1)
- Limited Stun (-1)
Ability Scores
- Perception: 2 Stealth: 3
- Aim: 3 Dodge: 3 Initiative: 0
- Strength: 1 Toughness: 2 Movement: 3
- Influence: 0 Self-control: 2 Max Stun: 2 (3rd stun incapacitates)